Visual Artist & Motion Designer
I make hybrid workflows that mix hand-painted art with technical engineering. My approach is defined by self-reliance: I build my own workstations, manage my own servers, and create my own animation rigs that solve tricky technical challenges.
I have worked on the Veritasium YouTube Channel for many years, where I have created animations for some of their most complex scientific topics.
I also co-founded an animation studio with my very good friend Alondra Vitae, Mosscrystal Studio. This is where I currently take most of my client work so if you're interested please check us out!
Tools
Skills
Learn more about my work
🖥️ Technical Animation 🖥️
Instead of moving pixels manually, I build systems that move them for me. I specialize in math-based rigging and procedural animation, creating characters and environments that respond dynamically rather than relying solely on keyframes. This includes scientific visualization and complex data storytelling.
- Data Storytelling: Custom graphing rigs (After Effects & Cavalry) that turn complex datasets into clear, compelling visuals.
- Non-Destructive Workflows: By utilizing vector and node-based workflows, I ensure that animations remain flexible. This allows for rapid iterations and last-minute tweaks without rebuilding from scratch.
- Scalability: I build robust rigs and templates that allow assets to be reused and adapted.
🎨 Craft & Code 🎨
Bridging the gap between the warmth of analog media and the precision of digital tools. I develop custom workflows that allow hand-painted assets to inhabit digital environments, or conversely, process vector data to emulate organic textures.
- Hybrid Pipelines: Seamlessly integrating scanned traditional media (watercolor, gouache) into digital compositing.
- Stylized Rotoscopy: Custom filtering processes that transform video footage into animated illustrations like crayon or pencil.
- Organic Vectors: Using noise modifiers and deformers to break the digital rigidity of vector graphics, giving them a hand-crafted feel.
🛠️ Tool Development 🛠️
I treat the studio pipeline as a product itself. If a tool doesn't exist to solve a specific artistic problem, I build it. I write custom software (Python, Web Apps) to bridge incompatibilities, automate the mundane, and optimize asset management.
- Batch Processing: Automating repetitive image manipulation tasks for large datasets.
- Custom Simulations: Iterative processes for physics, biological growth patterns, and network theory visualizations.
- Data Vis: Building bespoke web apps and D3.js implementations for interactive storytelling.
🤖 Machine Learning 🤖
I maintain a utility-focused approach prioritizing human artistry. I use AI strictly as an assistive tool to accelerate repetitive tasks, ensuring the creative core remains human-led. All models run offline on my own hardware, guaranteeing 100% data privacy and IP security.
- Computer Vision: Depth estimation and rotoscopy for compositing.
- Audio: Text-to-Speech and Speech-to-Text for transcription and placeholders.
- Code: LLMs for syntax assistance and boilerplate generation.
🎨 Multidisciplinary Art 🎨
I embrace the label of "generalist." I believe that deep exploration in physical mediums—woodworking, painting, cooking, and sewing—directly informs and improves my digital motion work. This constant experimentation keeps my creative practice sharp.
- Analog Media: Traditional techniques, including a weekly painting club and nature photography.
- Woodworking & DIY: I enjoy the logic of building with my hands, crafting everything from tiny wooden rings to full-scale furniture.
- The Lab: Want to see the results? Visit The Lab to browse a collection of my experiments—from glitch art to handmade wooden rings and watercolor sketches.
